![]() Level 1 - Boosts the ability / hp and sp regen of that corresponding elemental summon.Points are Etc item, each having a different element corresponding to that insignia (Scarlet Point/Indigo Point/Lime Green Point/Yellow Wish Point).Each cast cost 1/2/3 Point (depending on level used), which can be bought in geffen tower (200z ea).Only one of each elemental insignia can be placed at a time (insignias do not share the same cooldown).Insignias can be created of the 4 basic elements.Insignias require a bit of setup and coordination and also have high skill requirements. It is somewhat less desireable than other summons.Īt first, insignias can be a little confusing and hard to use, but they can be extremely powerful. Earth - Raises max HP and defense of the sorcerer, and can cause stun with its attacks.Wind - Used mostly for its abilty to boost ASPD, reduce total, cast time and create a defensive barrier.Water - Used mostly for its ability to boost the Matk of the sorcerer. ![]() Fire - Used mostly for its abilty to boost the Atk of the sorcerer and increase the recovery amount of Warmer (+10%).On top of that, each element has a speciality. Summons each have the ability to change the element of Physic Wave, change the Sorcerers Elemental Resistance (100% resist of that element), and boost certain elemental spell's damage. A summon has the elemental resistance of that elemental type (agni is 100% fire). A summons stats are directly based on that of the sorcerer (ie A high agi / flee sorcerer will create a summon with high flee). There are 3 levels for each element, each having a different summoning requirement (catalyst). Sorcerers have the ability to summon elementals that have very powerful abilities to help the summoner. ![]() ![]()
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